So yeah we are designing a Hotel/Hostel/Motel of some sort to accomodate 30-40 people but that's about it... the rest of it is up to us (surprise surprise)
So I took the opportunity of finding opportunities to do things in the site from my character (see post below) like hide a person / dump a body / hide something (stash of some sort?) or enter the site without being seen and used this as a form of site analysis.
I also explored the site vertically using as case studies the movies Psycho (1960) and Sweeney Todd: The demon barber of Fleet Street and deducting common themes between them and see how the conceal the sinister in the building. This is achieved by having a public ground floor where all is good and then sinister things going on underground or on 1st floors which actually makes sense.
And going further with that masking of actions with a building I studied a bit about Lancaster / Hanover Masque by John Hejduk (head of the Cooper Union for several years) which is different structures that accomodate different scenarios and different inhabitants (similar to my case) and how these masks also conceal actions.
Let's see how I can implement all of these now in an actual building...
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